Six ramps sampled directly from the source lockups, plus three variations. Click any swatch to copy its hex.
Each ramp in four forms. Linear for surfaces and doors, conic for coins, radial for glows, grain for print.
The three marks used across coins, keys, and doors: House of EORS, EORS, and the Eye. Each one is filled with every ramp.
Three faces, each with a reeded gradient edge and an embossed mark. Drag a coin to flick it. The reverse side always carries the other mark.
The eye is the bow of every key. Each door has its own tooth pattern, so a key only fits the door it was cut for.
A mobile-first 3D space. Three doors: House of EORS, EORS, and the Eye. Each is locked, and each key waits inside the room before it.
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