House of EORS

Color & interface exploration · v0.1 · Sep 2026

Gradients you can hold, and doors you can open.

Every gradient in the House of EORS lockups, pulled out, named, and extended. Then struck into coins, cut into keys, and hung as doors in a small 3D hall you unlock one key at a time.

01

Palettes

Six ramps sampled directly from the source lockups, plus three variations. Click any swatch to copy its hex.

02

Gradient forms

Each ramp in four forms. Linear for surfaces and doors, conic for coins, radial for glows, grain for print.

03

Marks × gradients

The three marks used across coins, keys, and doors: House of EORS, EORS, and the Eye. Each one is filled with every ramp.

04

The coin mint

Three faces, each with a reeded gradient edge and an embossed mark. Drag a coin to flick it. The reverse side always carries the other mark.

Finish
Face gradient
Palette
House of EORSEORSThe Eye

Full strike: every palette × every mark

05

Keys

The eye is the bow of every key. Each door has its own tooth pattern, so a key only fits the door it was cut for.

06

The Hall of Doors

A mobile-first 3D space. Three doors: House of EORS, EORS, and the Eye. Each is locked, and each key waits inside the room before it.

  1. FindA House of EORS key floats in the hall. Tap it to add it to your key ring.
  2. UnlockFace a door and tap it. With the right key, the key turns in the eye lock and both leaves swing inward. Without one, the door refuses.
  3. EnterWalk through into the room behind. Each room is lit in its door's gradient and holds the key to the next door.
  4. ExploreThe palette button re-skins the door you're facing, so you can try any ramp in context.
  5. Open full screen ↗On your phone, open the same URL on your local network.
07

Tokens

Paste into any stylesheet.